/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package ai.group_template;

import java.util.Map;

import com.l2emu.gameserver.model.actor.L2Attackable;
import com.l2emu.gameserver.model.actor.L2Npc;
import com.l2emu.gameserver.model.actor.instance.L2PcInstance;

import javolution.util.FastMap;

/**
 * 
 * Angel spawns...when one of the angels in the keys dies, the other angel will spawn.
 * 
 */
public class PolymorphingAngel extends L2AttackableAIScript
{

	private static final Map<Integer,Integer> ANGELSPAWNS = new FastMap<Integer,Integer>();
	static
	{
            ANGELSPAWNS.put(20830,20859);
            ANGELSPAWNS.put(21067,21068);
            ANGELSPAWNS.put(21062,21063);
            ANGELSPAWNS.put(20831,20860);
            ANGELSPAWNS.put(21070,21071);
	}
	
    public PolymorphingAngel(int questId, String name, String descr)
    {
		super(questId, name, descr);
		int[] temp = {20830,21067,21062,20831,21070};
        this.registerMobs(temp);
	}

    public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet)
    {
        int npcId = npc.getNpcId();
        if (ANGELSPAWNS.containsKey(npcId))
        {
            L2Attackable newNpc = (L2Attackable) this.addSpawn(ANGELSPAWNS.get(npcId),npc);
            newNpc.setRunning();
        }
        return super.onKill(npc,killer,isPet);
    }

    public static void main(String[] args)
    {
    	// now call the constructor (starts up the ai)
    	new PolymorphingAngel(-1,"polymorphing_angel","ai");
    }
}